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Showing posts with the label Classic Wow

Wow: TBC creates what Naxxramas did not do! R.I.P. guild

In my articles, I have always argued that WoW Classic and TBC Classic are much better MMOs than most modern online role-playing. While one goes somewhere else in the anonymous mass and usually plays alone or with a small group in front of him, in classic wow everything revolves around their own server community to activities with the guild to group and raid content. Only in such a social ecosystem, the genre can develop its full fascination or its full potential. Here are friction and competition, but also communities and friendships, and thus many memorable moments. The great strength of the classic WOW is at the same time but also the Achillesferse. Such a social scaffolding is fragile and highly dependent on compromises, motivation and cohesion of members and the high operational readiness of the leadership crew. Oh, and of course what we call RL. There are things more important than WoW, and at any time, every time the wow career can be suddenly over because time or the possibilit...

WoW Classic: The Open Beta for the season of the championship is started

With the season of the championship, a kind of Classic Plus starts for Wow Classic . In its basic shape, Classic remains the same game, but after feedback from the players, you will make some changes to make Classic Wow more exciting and fast-lived. If you want to look at the changes already now, you can download the beta client in battle.net and hop on the test servers. WoW Classic season of the championship patchotes from beta server (6th October 2021) WEEK 1 OF OPEN BETA Level Cap is 30. There are no prefabricated characters XP increased by 25% for delivering quests. Herbal and ore deposits increased. Ehresystem is activated. Warshymnslucht is activated Future changes (currently not in the Open Beta) Debuff and buff limit is increased. Life points of Raidbosses are increased. Old raid mechanics of bosses are reactivated. World buffs in Raids are removed. Rest stones become admonition. Damping exaggerated power leveling / boosting The focus of the developer lies in...